Vote Upto Game Chess
Voting is Disabled

72 votes

Vote Down

Rank1

Game#14

This game is active.
The 100 #G4C100 »

Chess

Why should everyone in the world play this game?: Chess is a game that develops mental abilities used throughout life: concentration, critical thinking, abstract reasoning, problem solving, pattern recognition, strategic planning, creativity, analysis, synthesis, and evaluation, to name a few. Chess can be used very effectively as a tool to teach problem solving and abstract reasoning. Learning how to solve a problem is more important than learning the solution to any particular problem. Through chess, we learn how to analyze a situation by focusing on important factors and by eliminating distractions. We learn to devise creative solutions and put a plan into action.

Chess is a two-player board game played on a chessboard, a square checkered board with 64 squares arranged in an eight-by-eight grid. It is one of the world's most popular games, played by millions of people worldwide at home, in clubs, online, by correspondence, and in tournaments.

Each player begins the game with sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns, each of these types of pieces moving differently. Pieces are used to attack and capture the opponent's pieces. The object of the game is to 'checkmate' the opponent's king by placing it under an inescapable threat of capture. In addition to checkmate, the game can be won by the voluntary resignation of one's opponent, which may occur when too much material is lost, or if checkmate appears unavoidable. A game may also result in a draw in several ways, where neither player wins. The course of the game is divided in three phases. The beginning of the game is called the opening (with the development of pieces). The opening yields to the phase called the middlegame. The last phase is the endgame, generally characterized by the disappearance of queens.

Submitted by Scott Miller 11 months ago

Vote Activity Show

(latest 20 votes)

Similar Ideas Show

Events

  1. The game was posted
    11 months ago

Comments (6)

  1. Hmmm... it's 2012, I'm just throwing this idea out there: We should be more creative and helpful to the world than putting Chess at the top of the list of games everyone should play. Who is going to read this list and NOT know about Chess? This list will be most helpful if it's full of games that they might not actually have known about since they were 3 years old. :) (Just my opinion!!)

    11 months ago
    1
    0
  2. It seems like this is a problem with the intent of the site; its titled "100 games everyone should play" and if thats a general statement, it includes 3 year olds and its hard to argue with including chess. If it were clarified to be "100 games game designers should play, that they might not have yet" it would be a more useful title and clearer intent, though much less catchy.

    The intro says we're assuming a newcomer; just how new do they mean that chess is here?

    11 months ago
    1
    0
  3. Moderator Comment

    Newcomer is the key. The exercise is about all people, not about just designers. This means that, sure, there will be some obvious answers - it would be a shame if there weren't! But it also means people will have a chance to justify the answers, which is where it gets interesting.

    11 months ago
    0
    0
  4. Hello guys. I want to add my comment just to point out Chess is a wonderful game but it is about a war. This survey/voting is in any case wanted by G4C, I think we should try to find games which can also change things as they are now. Chess is about war, killing, winning over your opponent. And in the last years it has also become a game which is going to be won by memorization of several good apertures moves. Who knows them best, wins. Most of its inventive and smart problem solving, at a high level, is gone. We do really need new games..

    11 months ago
    0
    2
    1. Moderator Comment

      I disagree. This is the list of games everyone should play. It's for people that want to understand the value of play and common game mechanics. It is to one's disadvantage to try to design games without playing chess. There are many chess after school programs and a lot of research about kids playing chess as a way to understand everything from problem solving to opening up during play-based therapy.

      I'm pretty sure many people see chess as valuable and not a killing-based war simulation that's simply about memorization...

      11 months ago
      1
      0
  5. This is the problem that I'm having with this exercise--it isn't clear what exactly we're doing. Are we voting for the games we like? Are we voting for the games we think most important? Are we voting for games that are fun? Are we including sports? Etc.

    I don't think we're having a popularity vote (at least that's not how I'm approaching voting--I'm voting games down that I like, but don't think they should be as high as they are on the list). Personally, I'm approaching it as a list of important games for aspiring game designers to know. This would include games that may not have great gameplay, but are important for basic game literacy (e.g., Risk, Monopoly, Candyland, Pong); games that are great classics & are important to know for literacy (Chess, Go, Sim City, etc.); and games whose mechanics are interesting or particularly well done (Samurai, Settlers of Catan, etc.).

    But unfortunately the structure of this tool doesn't work well for collaborative ranking. It would be much better if we could cancel or reverse our vote. For example, I voted M.U.L.E. up (right now it is at a pitiful 0), because I believe it is an important game. However, if it were to rise to high in the rankings, I'd want to switch my vote--unfortunately I can't. There are quite a few games I've been holding off voting on because I want to be able to put my 2-cents in once the game starts settling into its place in the rankings.

    11 months ago
    0
    0